/* ==========================================================================
Trumps / Utils:

Utilities and helper classes with ability to override anything which goes before in the triangle, eg. hide helper class
utilities, helpers and overrides. !important is often used.
u-: Signify that this class is a Utility class. It has a very specific role (often providing only one declaration) and should not be bound onto or changed. It can be reused and is not tied to any specific piece of UI. You will probably recognise this namespace from libraries and methodologies like SUIT.
========================================================================== */


/* @import '_utils-alignment.css'; */
/* @import '_utils-floating.css'; */
/* @import '_utils-overflow.css'; */

/* @import '_utils-reset.css'; */

/* @import '_utils-fill.css'; */

/* @import '_utils-position.css'; */

 @import '_utils-visibility.css';

/* @import '_utils-weight.css'; */

/* @import '_utils-width.css'; */

/**
 * Misc utils
 *
 * @atom Misc
 * @section Utils
 * @markup
 *  <div>.u-no-wrap</div>
*/

/*.u-no-wrap          { white-space: nowrap; }*/

/*
// .u-ellipsis-col     { white-space: nowrap; max-width: 120px; overflow: hidden; text-overflow: ellipsis; }

// .u-break-normal     { word-break: normal !important; }

// .u-text-upper       { text-transform: uppercase; }

// .u-resize-vertical  { resize: vertical; }



// Settings – used with preprocessors and contain font, colors definitions, etc.
// Tools – globally used mixins and functions. It’s important not to output any CSS in the first 2 layers.
// Generic – reset and/or normalize styles, box-sizing definition, etc. This is the first layer which generates actual CSS.
// Elements – styling for bare HTML elements (like H1, A, etc.). These come with default styling from the browser so we can redefine them here.
// Objects – class-based selectors which define undecorated design patterns, for example media object known from OOCSS
// Components – specific UI components. This is where majority of our work takes place and our UI components are often composed of Objects and Components
// Trumps – utilities and helper classes with ability to override anything which goes before in the triangle, eg. hide helper class

*/
